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Alice in Wonderland

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Guide to Animated Disney Movies

Alice in Wonderland is a 1951 American animated musical fantasy-adventure film produced by Walt Disney Productions and based on the Alice books by Lewis Carroll.
Alice becomes bored with her sister's history lesson on the Norman conquest of England and expresses her want of adventure, leading her to a riverbank. There, Alice spots a passing White Rabbit in a waistcoat, exclaiming that he is late for a significant date. She gives chase, following him into a large hole. She sees him leave through a tiny door, whose talking knob advises her to shrink to an appropriate height by drinking from a bottle marked Drink Me. She does so and floats out through the keyhole into a sea of her own tears, which she had cried after eating a biscuit marked Eat Me, which caused her to grow very large. As she continues to follow the Rabbit, she encounters numerous characters, including Tweedledum and Tweedledee, who recount the tale of The Walrus and the Carpenter.
Alice tracks the Rabbit to his house; he mistakes her for his housemaid Mary Ann and sends her to retrieve his gloves. While searching for the gloves in the Rabbit's house, Alice finds and eats another cookie marked "Eat Me" and grows large again, getting stuck in the house. Thinking her a monster, the Rabbit asks the Dodo to help expel her. When the Dodo decides to burn the house down, Alice escapes by eating a carrot from the Rabbit's garden, which causes her to shrink to three inches tall. Continuing to follow the Rabbit, Alice meets a garden of talking flowers who initially welcome her with a song, but then make disparaging comments about her appearance and order her to leave. Alice then encounters a Caterpillar, who becomes enraged at Alice after she laments her small size after which the Caterpillar turns into a butterfly and flies away. Before leaving, the Caterpillar advises Alice to eat a piece of a mushroom to alter her size. She does so and returns to her original height, continuing her chase of the Rabbit.
In the woods, Alice meets the Cheshire Cat, who advises her to visit the Mad Hatter or the March Hare to learn the Rabbit's location. She encounters both, along with the Dormouse, at the Hare's house having a mad tea party and celebrating their unbirthdays. The Hatter and the Hare ask Alice to explain her predicament, to which Alice tries but becomes frustrated by their interruptions and absurd logic. As she prepares to leave, the Rabbit appears, continuing to exclaim that he is late; the Hatter examines the Rabbit's pocket watch and says it is two days slow, and attempts to fix it by filling it with food and tea and ends up destroying it after declaring it mad. The Rabbit laments that his watch was an unbirthday present, and the Hatter and Hare sing The Unbirthday Song to him before throwing him back into the woods. Fed up with the nonsense, Alice decides to return home, but her surroundings completely change, and she gets lost. Fearing she is lost forever, she sits on a rock sobbing.
The Cheshire Cat reappears and advises Alice to ask the Queen of Hearts for directions home, showing her a shortcut to the King and tyrannical Queen's castle. The Queen orders the beheading of a trio of playing card gardeners who mistakenly planted white roses instead of red ones (but paint them to make them look red), and forces Alice to play against her in a croquet match, in which live flamingos, card guards, and hedgehogs are used as equipment. The equipment rig the game in favor of the Queen. The Cat appears again and plays a trick on the Queen, causing her to fall over. The Cat disappears in time to make it look like Alice was the prankster, but before the Queen can order her execution, the King suggests a trial.
At Alice's trial, the Mad Hatter, March Hare, and Dormouse are called to the stand as witnesses, briefly celebrating the Queen's unbirthday and giving her a headpiece as a present, which turns into the Cat. Chaos ensues when the Dormouse, frightened when Alice points out the Cat, runs around the courtroom. As the Queen orders Alice's execution, Alice eats a piece of the Caterpillar's mushroom she saved and grows large again. The King and Queen order her to leave the courthouse, but she refuses and insults the Queen. As she does so, she returns to her normal size, and the Queen orders her execution. Alice flees, and the Queen, King, card guards, and other characters give chase. When Alice reaches the small door she encountered, the doorknob shows her that she is actually already outside, asleep. Alice yells at herself to wake up; she does thanks to her sister, and they return home for tea.